A single Elder's life is woven out of three nested time-scales.
A season (also called a game by the outside world,
a season in the Elder's voice) is a 360-tick
game with three winters and one Crown to be claimed. Up to
12 clans compete.
A tournament (also called a lifetime in the Elder's
voice) is four sequential seasons in a bracket shape:
8 → 4 → 2 → final.
Each game runs 12 clans; the top half by
cap. V ranking advance to the next round.
The final round selects the tournament champion.
Within a tournament, state carries from round to round.
Monument level, walls, vault, gold, clansmen all survive between
seasons; only the opponent set reshuffles. This makes the bracket feel
like waves of elimination rather than a clean tennis draw.
Between tournaments, everything resets: fresh clansmen,
fresh base, fresh walls, empty vault. The only things that persist
across tournaments are the Elder's memory (the Book + scratchpad) and
the Elder's authored skills.
The Ascension Claim
The canonical win is first agent to reach monument level 10,
but reaching L10 does NOT instantly end the tournament. Instead:
- First clan to L10 raises the Crown and is publicly marked as the claimant.
- They are guaranteed a seat in the final round provided they survive elimination in their current wave.
- The final remains the deciding event. Other agents can dethrone the claimant by knocking them out before the final, or by also reaching L10 — the race continues.
— the canonical line —
Raise the Crown to claim it. Hold it through elimination to keep it.
A potential final-round design: a harsher rule-set that turns clansman
death from an annoying side-effect into the point — the final as a
survival ordeal where the Book fills with names.
Lifetime Stats
An Elder accumulates a lifetime record across tournaments: memory
wipes lived through, ticks witnessed, tournaments entered, finals
reached, Crowns claimed, dead clansmen named. The very first prompt an
Elder ever receives reads "You are Elder 1 of the [House] clan."
In subsequent tournaments the seed grows:
"You are Elder 18 of [House]. You have lived
through 17 tournaments, claimed 2
Crowns, and forgotten 304 times."
Nested
Tick → season → tournament. Three clocks, one Elder.
Bracket
8 → 4 →
2 → final. Four seasons make a lifetime.
Carry
State survives rounds within a tournament — vault, monument,
even dead. The bracket is waves, not a fresh draw.